I design games that enrich players' lives and expand the medium's potential.
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codeSpark AcademyCompany: codeSpark, BEGiN
Position: Director, Game Design Tech: Unity Genre: Many, Including Platformer and Top-Down Zelda-like ⭐⭐⭐⭐⭐4.6 iOS star rating (2023)
📜 Awarded a patent codeSpark Academy is a suite of nine modules that introduce coding concepts using different gameplay genres. As the first non-founder employee, I did about 95% of all the design over the 8 years I worked on it. Website | Play Online | Adventure Game Maker Design Doc |
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codeSpark Academy: Snoopy SnowbrawlCompany: codeSpark
Position: Senior Game Designer Tech: Unity Genre: Multiplayer Tactics Up to 4 players can join in the coding fun while practicing sequencing, parameters, and loops in this multiplayer snowball game. I prototyped the game concept in my spare time. Once it was greenlit, I did all the design on it - gameplay, stages, menus, HUD, AI. Design Doc |
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codeSpark Academy: Pet PalsCompany: codeSpark
Position: Senior Game Designer Tech: Unity Genre: Automation Kids code helpers to care for an ever increasing stable of pets. I lead the preproduction team and did all of the design in the game - initial concept, player actions, helpers, pet balancing, pacing. |
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Warp Driver: Golf in SpaceCompany: GameDesk
Position: Lead Designer Tech: Unity Genre: Fantasy Sports Warp Driver teaches physics concepts through the game of golf - in space! Players progress through golf courses on different planets to learn about forces, conservation of energy, and aerodynamics. I lead the preproduction team, and did all of the design in the game. |
Marvel Avengers S.T.A.T.I.O.N. TrainingCompany: GameDesk
Position: Lead Designer Tech: Unity Genre: Augmented Reality (Easter Egg Hunt) The S.T.A.T.I.O.N. Training program encapsulates an immersive science of superheroes museum exhibit with classroom curriculum and a second-screen experience, all aligned with next-generation science standards. I designed the UX for the experience. |
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GeomotoCompany: GameDesk
Position: Lead Designer Tech: Unity, Leap Motion Genre: Educational Visualization Geomoto teaches middle school students about continental drift through the iPad or Leap Motion Controller. I designed the gameplay from initial prototype to completion. |
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Pangean
Company: GameDesk
Position: Lead Designer Tech: Unity, Leap Motion Genre: Puzzle Pangean has students reconstruct the plate tectonics of alien planets through shape, fossil records, and the continental shelf. I designed the gameplay from initial prototype to completion. |
Crystal ChompersCompany: Blue Marble
Position: Lead Designer Tech: Unity Genre: Action Mine the precious underground minerals, while keeping the enormous space eels at bay. Crystal chompers is a neurogame that challenges divided attention with a seamless gameplay experience. I designed the gameplay from initial prototype to completion. |
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Zoezi ParkCompany: Blue Marble
Position: Lead Designer Tech: Unity, Kinect Genre: Exercise Zoezi Park is a balance training game for older adults that uses a clinically validated exercise program and the Microsoft Kinect. I designed the inital version. |
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Treasure of Bell IslandCompany: Blue Marble
Position: Lead Designer on Version 2 Tech: Unity Genre: Survival Strategy TBI is a island survival adventure neurogame that provides mobile therapy for attention, memory, and executive function. I took over a previous version and helped balance and test the next version. |
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RESET / Hangar HustleCompany: Blue Marble
Position: Lead Designer Tech: Unity, Microsoft PixelSense Genre: Time Management Hangar Hustle is a neurogame suite designed to assess and treat defects in attention, memory, and executive function. I designed the gameplay from initial concept to completion. |