Joe France
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I design games that enrich players' lives and expand the medium's potential.

codeSpark Academy

Company: codeSpark, BEGiN
Position: Director, Game Design
Tech: Unity
Genre: Many, Including Platformer and Top-Down Zelda-like

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⭐⭐⭐⭐⭐4.6 iOS star rating (2023)
📜 Awarded a patent
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codeSpark Academy is a suite of nine modules that introduce coding concepts using different gameplay genres.  As the first non-founder employee, I did about 95% of all the design over the 8 years I worked on it.

Website | Play Online | Adventure Game Maker Design Doc
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codeSpark Academy: Snoopy Snowbrawl

Company: codeSpark
Position: Senior Game Designer

​Tech: Unity
Genre: Multiplayer Tactics

Up to 4 players can join in the coding fun while practicing sequencing, parameters, and loops in this multiplayer snowball game. 
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I prototyped the game concept in my spare time. Once it was greenlit, I did all the design on it - gameplay, stages, menus, HUD, AI.

Design Doc

codeSpark Academy: Pet Pals

Company: codeSpark
Position: Senior Game Designer
​Tech: Unity
Genre: Automation

Kids code helpers to care for an ever increasing stable of pets.

I lead the preproduction team and did all of the design in the game - initial concept, player actions, helpers, pet balancing, pacing.

Warp Driver: Golf in Space

Company: GameDesk
Position: Lead Designer
​Tech: Unity
​Genre: Fantasy Sports
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Warp Driver teaches physics concepts through the game of golf - in space!  Players progress through golf courses on different planets to learn about forces, conservation of energy, and aerodynamics.

I lead the preproduction team, and did all of the design in the game.
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Marvel Avengers S.T.A.T.I.O.N. Training

Company: GameDesk
Position: Lead Designer
​Tech: Unity
Genre: Augmented Reality (Easter Egg Hunt)
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The S.T.A.T.I.O.N. Training program encapsulates an immersive science of superheroes museum exhibit with classroom curriculum and a second-screen experience, all aligned with next-generation science standards.

​I designed the UX for the experience.

Geomoto

Company: GameDesk
Position: Lead Designer
​Tech: Unity, Leap Motion
Genre: Educational Visualization
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Geomoto teaches middle school students about continental drift through the iPad or Leap Motion Controller.

I designed the gameplay from initial prototype to completion.

Pangean

Company: GameDesk
Position: Lead Designer
​Tech: Unity, Leap Motion
​Genre: Puzzle
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Pangean has students reconstruct the plate tectonics of alien planets through shape, fossil records, and the continental shelf.

I designed the gameplay from initial prototype to completion.
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Crystal Chompers

Company: Blue Marble
Position: Lead Designer
​Tech: Unity
​Genre: Action
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Mine the precious underground minerals, while keeping the enormous space eels at bay.  Crystal chompers is a neurogame that challenges divided attention with a seamless gameplay experience.

​I designed the gameplay from initial prototype to completion.

Zoezi Park

Company: Blue Marble
Position: Lead Designer
Tech: Unity, Kinect
​Genre: Exercise
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Zoezi Park is a balance training game for older adults that uses a clinically validated exercise program and the Microsoft Kinect.

I designed the inital version.

Treasure of Bell Island

Company: Blue Marble
Position: Lead Designer on Version 2
​Tech: Unity
​Genre: Survival Strategy
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TBI is a island survival adventure neurogame that provides mobile therapy for attention, memory, and executive function.

I took over a previous version and helped balance and test the next version.   
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RESET / Hangar Hustle

Company: Blue Marble
Position: Lead Designer
Tech: Unity, Microsoft PixelSense
Genre: Time Management

Hangar Hustle is a neurogame suite designed to assess and treat defects in attention, memory, and 
executive function.

I designed the gameplay from initial concept to completion.