Joe France
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I design games that enrich players' lives and expand the medium's potential.

Multiversus 

Company: Player First Games
Position: Senior Systems Designer
Tech: Unreal 5.1
Genre: Platform Fighting
​Platforms: PC, Consoles

🏆 2024 Best Fighting Game Nominee | The Game Awards


I joined Player First Games once the Multiversus open beta ended to prepare for the full 1.0 release.

My primary contribution to Multiversus was the new PVE Rift mode.  Along with my talented teammates,  I did a little of everything: gameplay design docs, economy design, UX, implementation in Unreal Blueprints and C++, planning and scheduling, communicating across pods, presentations to leadership and the company, and mentorship and leadership responsibilities.​

Website | Steam | Epic | Xbox | PlayStation 

🎥Gumball Guardian Boss Design

codeSpark Academy

Company: codeSpark, BEGiN
Position: Director, Game Design
Tech: Unity
Genre: Many, Including Platformer and Top-Down Zelda-like
Platforms: iOS, Android

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⭐⭐⭐⭐⭐4.6 iOS star rating (2023)
📜 Awarded a patent
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codeSpark Academy is a suite of nine modules that introduce coding concepts using different gameplay genres.  As the first non-founder employee, I did about 95% of all the design over the 8 years I worked on it.

Website | Play Online | Adventure Game Maker Design Doc
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codeSpark Academy: Snoopy Snowbrawl

Company: codeSpark
Position: Senior Game Designer

​Tech: Unity
Genre: Multiplayer Tactics
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Platforms: iOS, Android

Up to 4 players can join in the coding fun while practicing sequencing, parameters, and loops in this multiplayer snowball game. 
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I prototyped the game concept in my spare time. Once it was greenlit, I did all the design on it - gameplay, stages, menus, HUD, AI.

Design Doc

codeSpark Academy: Pet Pals

Company: codeSpark
Position: Senior Game Designer
​Tech: Unity
Genre: Automation
​Platforms: iOS, Android


Kids code helpers to care for an ever increasing stable of pets.

I lead the preproduction team and did all of the design in the game - initial concept, player actions, helpers, pet balancing, pacing.

Warp Driver: Golf in Space

Company: GameDesk
Position: Lead Designer
​Tech: Unity
​Genre: Fantasy Sports
Platforms: PC
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Warp Driver teaches physics concepts through the game of golf - in space!  Players progress through golf courses on different planets to learn about forces, conservation of energy, and aerodynamics.

I lead the preproduction team, and did all of the design in the game.
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Marvel Avengers S.T.A.T.I.O.N. Training

Company: GameDesk
Position: Lead Designer
​Tech: Unity
Genre: Augmented Reality in a Museum
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The S.T.A.T.I.O.N. Training program encapsulates an immersive science of superheroes museum exhibit with classroom curriculum and a second-screen experience, all aligned with next-generation science standards.

​I designed the UX for the experience.

Geomoto

Company: GameDesk
Position: Lead Designer
​Tech: Unity, Leap Motion
Genre: Educational Visualization
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Geomoto teaches middle school students about continental drift through the iPad or Leap Motion Controller.

I designed the gameplay from initial prototype to completion.

Pangean

Company: GameDesk
Position: Lead Designer
​Tech: Unity, Leap Motion
​Genre: Puzzle
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Pangean has students reconstruct the plate tectonics of alien planets through shape, fossil records, and the continental shelf.

I designed the gameplay from initial prototype to completion.
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Crystal Chompers

Company: Blue Marble
Position: Lead Designer
​Tech: Unity
​Genre: Action
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Mine the precious underground minerals, while keeping the enormous space eels at bay.  Crystal chompers is a neurogame that challenges divided attention with a seamless gameplay experience.

​I designed the gameplay from initial prototype to completion.

Zoezi Park

Company: Blue Marble
Position: Lead Designer
Tech: Unity, Kinect
​Genre: Exercise
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Zoezi Park is a balance training game for older adults that uses a clinically validated exercise program and the Microsoft Kinect.

I designed the inital version.

Treasure of Bell Island

Company: Blue Marble
Position: Lead Designer on Version 2
​Tech: Unity
​Genre: Survival Strategy
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TBI is a island survival adventure neurogame that provides mobile therapy for attention, memory, and executive function.

I took over a previous version and helped balance and test the next version.   
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RESET / Hangar Hustle

Company: Blue Marble
Position: Lead Designer
Tech: Unity, Microsoft PixelSense
Genre: Time Management

Hangar Hustle is a neurogame suite designed to assess and treat defects in attention, memory, and 
executive function.

I designed the gameplay from initial concept to completion.