I design games that enrich players' lives and expand the medium's potential.
|
Multiversus
Company: Player First Games
Position: Senior Systems Designer Tech: Unreal 5.1 Genre: Platform Fighting Platforms: PC, Consoles 🏆 2024 Best Fighting Game Nominee | The Game Awards I joined Player First Games once the Multiversus open beta ended to prepare for the full 1.0 release. My primary contribution to Multiversus was the new PVE Rift mode. Along with my talented teammates, I did a little of everything: gameplay design docs, economy design, UX, implementation in Unreal Blueprints and C++, planning and scheduling, communicating across pods, presentations to leadership and the company, and mentorship and leadership responsibilities. Website | Steam | Epic | Xbox | PlayStation 🎥Gumball Guardian Boss Design |
|
codeSpark AcademyCompany: codeSpark, BEGiN
Position: Director, Game Design Tech: Unity Genre: Many, Including Platformer and Top-Down Zelda-like Platforms: iOS, Android ⭐⭐⭐⭐⭐4.6 iOS star rating (2023)
📜 Awarded a patent codeSpark Academy is a suite of nine modules that introduce coding concepts using different gameplay genres. As the first non-founder employee, I did about 95% of all the design over the 8 years I worked on it. Website | Play Online | Adventure Game Maker Design Doc |
|
codeSpark Academy: Snoopy SnowbrawlCompany: codeSpark
Position: Senior Game Designer Tech: Unity Genre: Multiplayer Tactics Platforms: iOS, Android Up to 4 players can join in the coding fun while practicing sequencing, parameters, and loops in this multiplayer snowball game. I prototyped the game concept in my spare time. Once it was greenlit, I did all the design on it - gameplay, stages, menus, HUD, AI. Design Doc |
|
codeSpark Academy: Pet PalsCompany: codeSpark
Position: Senior Game Designer Tech: Unity Genre: Automation Platforms: iOS, Android Kids code helpers to care for an ever increasing stable of pets. I lead the preproduction team and did all of the design in the game - initial concept, player actions, helpers, pet balancing, pacing. |
|
Warp Driver: Golf in SpaceCompany: GameDesk
Position: Lead Designer Tech: Unity Genre: Fantasy Sports Platforms: PC Warp Driver teaches physics concepts through the game of golf - in space! Players progress through golf courses on different planets to learn about forces, conservation of energy, and aerodynamics. I lead the preproduction team, and did all of the design in the game. |
Marvel Avengers S.T.A.T.I.O.N. TrainingCompany: GameDesk
Position: Lead Designer Tech: Unity Genre: Augmented Reality in a Museum The S.T.A.T.I.O.N. Training program encapsulates an immersive science of superheroes museum exhibit with classroom curriculum and a second-screen experience, all aligned with next-generation science standards. I designed the UX for the experience. |
|
GeomotoCompany: GameDesk
Position: Lead Designer Tech: Unity, Leap Motion Genre: Educational Visualization Geomoto teaches middle school students about continental drift through the iPad or Leap Motion Controller. I designed the gameplay from initial prototype to completion. |
|
Pangean
Company: GameDesk
Position: Lead Designer Tech: Unity, Leap Motion Genre: Puzzle Pangean has students reconstruct the plate tectonics of alien planets through shape, fossil records, and the continental shelf. I designed the gameplay from initial prototype to completion. |
Crystal ChompersCompany: Blue Marble
Position: Lead Designer Tech: Unity Genre: Action Mine the precious underground minerals, while keeping the enormous space eels at bay. Crystal chompers is a neurogame that challenges divided attention with a seamless gameplay experience. I designed the gameplay from initial prototype to completion. |
|
Zoezi ParkCompany: Blue Marble
Position: Lead Designer Tech: Unity, Kinect Genre: Exercise Zoezi Park is a balance training game for older adults that uses a clinically validated exercise program and the Microsoft Kinect. I designed the inital version. |
|
Treasure of Bell IslandCompany: Blue Marble
Position: Lead Designer on Version 2 Tech: Unity Genre: Survival Strategy TBI is a island survival adventure neurogame that provides mobile therapy for attention, memory, and executive function. I took over a previous version and helped balance and test the next version. |
|
RESET / Hangar HustleCompany: Blue Marble
Position: Lead Designer Tech: Unity, Microsoft PixelSense Genre: Time Management Hangar Hustle is a neurogame suite designed to assess and treat defects in attention, memory, and executive function. I designed the gameplay from initial concept to completion. |